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Visual & Design · Lynk&Co

Lynk&Co Concept Cars

Multiple concept-car programs — exterior + interior design, material studies, brand-graphics exploration, and 3D visualisation.

  • Concept design
  • Exterior
  • Interior
  • Materials
  • Brand graphics
  • 3D visualization
Lynk&Co Concept Cars

Visual index

Jump into the work

Five concept tracks ran in parallel — exterior design, a small-vehicle interior study, a detailed-description series, autonomous-mode interior, and material exploration. Pick where you want to land first.

02 · Small vehicle

Minimal-feature interior

An interior + HMI study for a smaller cost-effective vehicle. Centre screen replaced by mobile-phone placements; visual hierarchy set with a three-colour system — dark neutral base, light green for always-visible informative elements, pink for interactive components.

Small-vehicle interior — primary study

Color hierarchy

Three-colour interior system

Dark neutral base for everything ambient. Light green for informative-but-static elements (information you might glance at). Pink for interactive elements (where action happens). The same three-colour system extends to the HMI for cohesion.

Small-vehicle interior — additional angle
Small-vehicle interior — detail study
Small-vehicle interior — touch-up final

03 · HMI without CSD

HMI without the centre screen

A separate exploration asking: what if there's no centre screen at all? The HMI redistributes function across the cluster, the head-up display, and the steering-wheel surfaces. Below — two takes on the same concept, with and without the driver's hand for scale.

New HMI — with hand for scale
New HMI — without hand, clean view

04 · Concept descriptions

Detailed annotations

A separate series annotating each interior concept — colour use, hierarchy decisions, dark-neutral-canvas reasoning, and the dual brand colours that signal informative vs. interactive surfaces. Each frame doubles as a design rationale slide.

Concept description — primary annotated frame
Concept rationale — primary annotated frame
Concept description — visual media layer
Concept description — interactive layer
Concept description — full hierarchy

Process · Sketches

3D concept sketching

Concept sketches in 3D — quick exploration passes that locked direction before any high-fidelity render. The sketch language stayed quiet and editorial: clean blocking, minimal materials, real lighting only when the composition justified it.

3D concept sketch — primary
3D concept sketch — alternate

05 · Open cockpit

When the wheel folds away

A separate concept track focused on cockpit architecture for autonomous-driving mode. The steering wheel folds inward when the car is driving itself, opening a flat surface the driver can use as a table. The DIM sits flush with the dashboard panel — not a separate cluster housing — while the CSD is broken out as a dedicated entertainment unit. Open spaces, novel surfaces, and a deliberate move away from traditional cockpit layout.

Open cockpit — wheel folded, DIM flush with the panel

Folded posture

Wheel away, surface across

The retracted state — wheel collapsed into the dashboard, a continuous surface across the driver's lap. The DIM reads as part of the panel rather than a separate device; the CSD breaks out as the entertainment surface. Surfaces here intentionally avoid automotive convention — closer to a domestic interior than a cockpit.

Open cockpit — alternate angle
Open cockpit — second angle
Open cockpit — panel detail
Open cockpit — seat & surface study
Open cockpit — close detail
Open cockpit — alternate composition

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