Visual & Design · Lynk&Co
Lynk&Co Concept Cars
Multiple concept-car programs — exterior + interior design, material studies, brand-graphics exploration, and 3D visualisation.
- Concept design
- Exterior
- Interior
- Materials
- Brand graphics
- 3D visualization

Visual index
Jump into the work
Five concept tracks ran in parallel — exterior design, a small-vehicle interior study, a detailed-description series, autonomous-mode interior, and material exploration. Pick where you want to land first.
02 · Small vehicle
Minimal-feature interior
An interior + HMI study for a smaller cost-effective vehicle. Centre screen replaced by mobile-phone placements; visual hierarchy set with a three-colour system — dark neutral base, light green for always-visible informative elements, pink for interactive components.

Color hierarchy
Three-colour interior system
Dark neutral base for everything ambient. Light green for informative-but-static elements (information you might glance at). Pink for interactive elements (where action happens). The same three-colour system extends to the HMI for cohesion.



03 · HMI without CSD
HMI without the centre screen
A separate exploration asking: what if there's no centre screen at all? The HMI redistributes function across the cluster, the head-up display, and the steering-wheel surfaces. Below — two takes on the same concept, with and without the driver's hand for scale.


04 · Concept descriptions
Detailed annotations
A separate series annotating each interior concept — colour use, hierarchy decisions, dark-neutral-canvas reasoning, and the dual brand colours that signal informative vs. interactive surfaces. Each frame doubles as a design rationale slide.




Process · Sketches
3D concept sketching
Concept sketches in 3D — quick exploration passes that locked direction before any high-fidelity render. The sketch language stayed quiet and editorial: clean blocking, minimal materials, real lighting only when the composition justified it.


05 · Open cockpit
When the wheel folds away
A separate concept track focused on cockpit architecture for autonomous-driving mode. The steering wheel folds inward when the car is driving itself, opening a flat surface the driver can use as a table. The DIM sits flush with the dashboard panel — not a separate cluster housing — while the CSD is broken out as a dedicated entertainment unit. Open spaces, novel surfaces, and a deliberate move away from traditional cockpit layout.

Folded posture
Wheel away, surface across
The retracted state — wheel collapsed into the dashboard, a continuous surface across the driver's lap. The DIM reads as part of the panel rather than a separate device; the CSD breaks out as the entertainment surface. Surfaces here intentionally avoid automotive convention — closer to a domestic interior than a cockpit.





